Java Games

Fri, Nov 10, 2006 One-minute read

I’m one of those people who’ve been using Java long enough to have written it off as not being able to present a good graphical front end, that was until I saw this post at Java Lobby (The video in the post is available directly from YouTube, be aware, it has a techno soundtrack).

None of these cut it against the current generation of PC games, and I’ve looked into a few of these games, and some of them semi-cheat by using JNI to call through to native APIs such as OpenGL, so portability is questionable,┬ábut the achievements of a working AI, physics, and game processing models at speeds which don’t impact gameplay is pretty impressive, particularly as they are not produced by large multi-million dollar games development houses.

It’s good to see there are people working on squeezing as much out of Java as possible, who know where it may take the language.